(c) Dr Paul Kinsler. [Acknowledgements & Feedback]


Rule Modifications 1)No Draft 2)Increase energy cost for lasers to make missiles more desirable. Each laser fired per round reduces the power available from the power-plant by one class - hence acceleration and jump are affected. 3)Gunners can remote control missiles - add their skill levels to the to-hit roll 4)Award EXP~2 per session. The cost to buy a skill level from N-1 to N is 2+2^n, and there is a cost of 1 EXP to buy a zero level skill (skill-0) costs 1EXP, to buy skill-1 costs 4EXP, skill-2 costs 6EXP. The time taken to increase a skill by one level is a year for levels 0-2, and 2 years for levels 3+ 5)Starting Skills @18 years, 16EXP, plus 4 per year over 18. 6)Skill level equivalents 0= secondary, 0 years 1= some tertiary, 1-2 years 2= Tertiary major, 3 years 3= Masters/honours, 5 years 4= Doctorate, 7 years

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Date=20021106 Author=P.Kinsler Created=199X

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