(c) Dr Paul Kinsler. [Acknowledgements & Feedback]


T2300 NETWARE Notes #n = same as the amount required to buy a skill level n from 0 (eg #3 = 1+2+3 = 6). Attack programs other than STRIKE are analogous to fire attacks, they suceed on a ROUTINE roll. The only defense to these is DODGE, or a specialist defense program. Program accuracies are added to deck accuracy, and the total is divided by four to get the accuracy bonus for running the program. ALARM Volume 1 Notifies a local program of a particular event. Cost (Lv) 10. ANTI-LEAPER Volume 5 + #acc + charges Fools an attacking LEAPER program into attacking the DEF stat instead of its intended target. The program can be run ROUTINEly in reponse to any attack. Use of this program uses up the defenders next action. Cost (Lv) BLANK-MIND A rumoured lethal (and therefore illegal) program that can attack directly into a (jacked) netrunners mind, and physically damage them - once their DEF has been reduced to zero. BLOCK Volume 1 + #acc Deflects a STRIKE on a DIFFICULT roll. Requires the CPU running it to have DEF > 0, or else the task becomes FORMIDABLE. Only STRIKE can be used in the next action after BLOCK has been run. Cost (Lv) 100 + 25#acc BLUDGEON see STRIKE BONDAGE an acc=4 version of GRAPPLE CHAMELEON Volume 6 + (1+#acc).charges Gives an evasion bonus equal to its accuracy. Cost(Lv) 100 + 25#acc + 10.charges CHOP-SUEY An illegal BLACK-ICE program that can damage the (jacked) netrunner bodily, but only if their deck has been reduced to ATT=0, DEF=0, SPD=0, ACC=0. DETECT Volume 4 + acc Has a chance to detect any net traffic that passes by. They are rated by the chance any traffic has to suceed in any normal evasion attempt. An accuracy of 0 means evasion is ROUTINE. Cost (Lv) 200 + 50.accuracy DODGE Volume 3 + #acc This program may be run in respones to an attack, and makes that attack one degree harder to perform. Running this defensive program uses up the CPU's next action. Cost (Lv) 150 + 20#acc ENVELOPE: Volume 5 + (1+#acc)(1+defense). Envelops an executing program in a data screen. Cost (Lv) 250 + 50#acc + 25#defense FAST FORWARD Volume #(DSP-2) A one-shot program that increases the decks speed for this turn by DSP. This speed never gives extra actions, if the total COOL+SPD+DSP is greater than 10, treat it as if it were 10. Execution can be tied to some action, so that it does not necessarily require an action to be run. Cost (Lv) 50 + 25#DSP FRY An illegal BLACK-ICE program that can cause bodily damage to a (jacked) netrunner. It can only be used if the targets deck has been reduced to DEF=0 and SPD=0. GRAPPLE Volume 5 + acc If run in combat with a system, it makes any attempt by the target to EVADE or jack-out harder. Cost (Lv) 1600 + 100.acc ICE This is built up like a VIRUS. Static ICE has DETECT, ALARM, and an often an attack program built in. Mobile ICE (called a PHAGE) has the extra program NAVIGATE and a volume-1 datafile describing its movement pattern. The task roll required to evade is written as a prefix to the stats, eg R0110 for ICE that can be ROUTINEly evaded. Static ICE is usually run on dedicated hardware. PHAGEs are usually run remotely from the security CPU's, but occaisionally are designed to have their execution site move around with them. ICE ++ Static ICE example: D1441Jumper-0x4 This is DIFFICULT to evade; has stats ATT=1, DEF=4, SPD=4, ACC=1; and has the attack program JUMP with accuracy 0 and 4 charges. The presence of a non-zero ATT implicitly means it also has STRIKE. As with all ICE, it also has ALARM. Its full designation would be: v1441 [Alarm-0, Strike-0, Jumper-0x4, Detect-15]@50 ICE ++ PHAGE example, based on the static ICE example would be denoted P-D1441Jumper-0, but its full listing would be: v1441 [Navigate-0, Alarm-0, Strike-0, Jumper-0x4, Detect-15: Data@1]@52 JUMPER Volume 3 + (1+#acc)(1+charges) Bypasses defenses and attacks active volume 10 points further in. Cost (Lv) 200 + 25#acc + 25#charges KIPPLE An illegal BLACK-ICE program that can cause bodily damage to a (jacked) netrunner. It can only be used if the targets deck has been reduced to DEF=0, SPD=0, and ACC=0. LEAPER Volume 5 + (1+#acc)(1+charges) Bypasses defenses and attacks predesignated deck-stat. Cost (Lv) 300 + 25#acc + 25.charges MIRROR IMAGE Volume 4 + (2+#acc)(1+charges) When the opponent attacks, the defender makes a DIFFICULT task roll (computer, accuracy, charges spent) to fool the opponent into attacking an image. There is one image per chargeused. Cost (Lv) 300 + 25#acc + 25.charges NAVIGATE Volume 1 + acc Navigates to a specific location. An unopposed run through normal channels is SIMPLE. Cost (Lv) 25 + 10.acc NETWARE Volume 10 Generates the virtual reality environment. Cost (Lv) 500 PIGGYBACK: Volume 6 + max_N + 2.acc This allows multiple users/cyberdecks to act as a single unit for the purposes of evasion and movement. The program must be run on all decks in the "deck cluster". The maximum number in the cluster is max_N. One deck should be specified as the "external" deck, this is the target of all offensive actions by other processes. In addition, the total speed of all the decks is reduced by (1+2.max_N-acc). The decrease in speed each deck suffers can only be at most one point away from the average speed decrease in the cluster. Cost 500 + 40.max_N + 200£acc Lv PHALANX A military program which can bypass the targets DEF and attack any stat of the system. It can also find and attack a program of the attackers choice. REBOOT Volume 10 + #acc Reboot a defeated CPU, under the control of this program. A ROUTINE sucess is required. A defeated CPU is one with its DEF and SPD reduced to zero. The rebooted CPU's stats will be 11S1, where S is its usual speed. One extra point is gained in each of the other stats per minute waited, up to the CPU maximums. A 1-point reboot activates the CPU, a 2-point will typically activate defensive ICE, and a 3-point will reactivate any PHAGES. Cost (Lv) 1000Lv + 100#acc RECORD Volume 1 + data_volume Records any information desired: files, events, etc. The data_volume does not have to be either contiguous with the 1-point program, or even be preallocated. Cost (Lv) 100 STRIKE Volume 1 + #acc Allows the netrunner to 'strike' with a ROUTINE chance of sucess in cyberspace combat. This program can only run if the CPU has ATT > 0. Cost (Lv) 100 + 25#acc VIRUS Volume 1 + #ATT + #DEF +#ACC +#SPD + volume The SPD of a virus is usually limited to 1, unless it is running on a 'friendly' host. .volume is the total volume of the sub programs and data carried by the virus. If it is being run off a deck, then it reduces the decks SPD by 5. If the decks SPD is already 5 or less, then the virus uses up one action.Cost (Lv) 25 +25#ATT +25#DEF +25#SPD +25#ACC VIRUS ++ DATA SHUTTLE virus transferring a 5 volume file. v0110[Navigate@1-0:Data@5]@9 WRENCH 4 + 2#acc + charges Rebuilds any program from any remnant, even only a single volume point. If 75% remains the task is ROUTINE, for 50% it is DIFFICULT, for 25% FORMIDABLE, and for less it is IMPOSSIBLE. Cost (Lv) 450 + 50#acc + 25.charges

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Date=20021106 Author=P.Kinsler Created=199X

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