(c) Dr Paul Kinsler.
[Acknowledgements & Feedback]
This material is intended to augment or improve the on the
rules in the official manuals, which you will need to make
sense of it; although I suppose you might find some of
the ideas interesting anyway.
PSIONICS CLASS AND MODIFIED RULES Version 1.2
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Ability Scores: Intelligence and charisma must be at
least 9, and wisdom must be 12 or higher.
Alignments: Any non chaotic
Races: Humans, half-humans
Starting Age: 15+1d8
Hit Dice: d6 per level, up to 9, then +1hp/level thereafter
Spell Ability: None
Armour & shields: (=) padded, leather, studded leather; small
shield.
Weapons: (=) short bow, sling, hand & light crossbow,
dagger, club, dart, hand & throwing axe, sword
(as thief), staff, horseman's mace, horseman's
pick, scimitar, spear, war hammer.
Proficiency's: (=) Weapon: 2(-4)/5
NWP: 3 /3
THACO: 20 (-1 per 3 levels)
Saves: as 2ed Psionics.
EXP Table: as 2ed Psionics
Psi Points (PSP): (*) Wisdom + (10+MAA)*level + max(0, CHA+INT-25)
Disciplines: (=) INT[ (level+6)/4 ]
Sciences: (=) INT[ (level+1)/2 ]
Devotions: (=) by level: 3, 5, 7, 9, +1 per extra level.
NB: (=) means the characteristic is the same as the 2nd Edition class.
(*) means the characteristic is different from the 2nd Edition class.
USE OF PSIONICS:
No contact is needed to use a psionic power (attack, science, or
devotion) on a target. The 2ed attack and defence sciences and
devotions are superseded: they are simply replaced with the new
(telepathic) attack and defence devotions. At the beginning of a
round, the actors simply declare the power to be used and their
target.
A psionic can only use a maximum of two powers in any given round.
Further, only one of these may be an "active" power that requires
concentration, the other can only be a "passive", defensive power.
Psionics using an "active" type ability cannot also attack in melee
or range combat.
To determine whether any psionic power (devotion or science) affects
a target, a psionic effect check (PEC) must be made. The psionic
rolls a d20, adds their level of experience, the relevant stat bonus,
and the power score modifier. In addition the contact power score
modifiers for distance and life order are added.
Note: For a power listed with a "power score" of (eg) WIS-3, the stat
bonus is that for the psionicists wisdom, and the power score
modifier is -3.
Distance modifier = 2 x LOG_10(distance in miles)
NB: minimum distance is 1 mile, but a target in line of sight has a
zero modifier.
Stat bonuses: 18 17 16 15 14 13-8 7 6 5 4 3
+4 +3 +2 +1 +1 +0 -1 -1 -2 -3 -4
Next, the target rolls a d20, adds their experience level, and the DN
of their current defence mode (if they have one). If there is no
target, it is the psionic, or it is inanimate or non-sentient, the
"target" is assumed to roll 10. If the target is magical, for example
a magical or clerical spell, or is protected by an appropriate spell,
then the level of the spell (or the saving throw bonus it provides)
is also added to this roll.
If the psionic scores higher than the target, the power works
normally. If the psionic rolls a natural 1, the negative effects
listed in the 2ed rules occur. Equal scores means that PSP costs are
doubled. If the psionic rolls a natural 20, and the power works, the
extra "power score" effects listed in the 2ed rules come into effect.
If an attempt to use power fails, the psionic gains a cumulative -2
to subsequent attempts to use that power against that target until 24
hours have passed.
Example: Fredriech, a 4th level psionic with wisdom of 16 and
constitution 9 attempts to use his "Mind over Body" (WIS-3) ability.
He rolls 9 on 1d20, adds 4 due to his level, subtracts 3 (power score
modifier), and adds 2 (wisdom stat bonus), there are no range
modifiers, so the total is 12. The target is himself, so since 12 is
greater than 10, the attempt succeeds. Next, he attempts to affect
Fribblx the Lizardman with his "Double Pain" (CON-3) devotion.
Fribblx rolls 16 on 1d20, but since he is not psionic he is unable to
add any bonuses for psionic defences. Fredriech rolls 6, adds 4,
subtracts 3 (power score modifier), adds 0 (stat bonus). The two are
only 40 yards apart so there are no range modifiers, but since
Fribblx is a reptile there is a life order modifier of -4, so
Fredriech's total is only 3. Consequently his attempt fails
miserably.
Attack devotions (Telepathy)
~~~~~~~~~~~~~~~~~~~~~~~~~~~
AN: 1-12
Power Score Any one stat, +AN.
Initial Cost 2*AN
Maintenance na
Range 10"+
Preparation Time 0
Area of Effect 1 creature
Prerequisites maximum attack is AN equals level.
Initiative modifier +0
There are six different attack forms, one for each character
statistic. Each must be acquired as a separate power by the psionic.
Psionics using this power to attack cannot also attack in melee
combat, but they can defend.
If an attack succeeds, calculate the total (AN+2-DN). If this number
is greater than one, that many d6's of PSP's are drained from the
target. Otherwise, only 1d6 PSP's are drained. If the target is non-
psionic, or has no PSP's left, they lose 1d2 hp.
If a psionic attacker rolls a natural 19 or 20, and also succeeds by
5, they can determine the defenders defence form. Further, if the
attacking psionic rolled a natural 20, and the psionic effect check
was made by more than 10, the target is stunned. They remain stunned
until they make a saving throw vs poison, or until the end of AN
rounds, whichever comes first. Stunned creatures never get
initiative, and always make their saves at the end of the round.
Stunned psionics may run their defense discipline, but nothing else.
The psionic attack that reduces a defenders PSP total or hit point to
below zero may have a longer term effect. The stat on which the
psionic attackers attack is based is denoted aSTAT, and its value is
denoted #aSTAT. The stat on which the defenders psionic defense is
based is denoted dSTAT, and its value is denoted #dSTAT. For non-
psionics, dSTAT is their wisdom.
If the target of the psionic's attack is taken below -INT(#dSTAT/2)
PSP's or hp, they temporarily suffer the loss of max(1, [AN/DN])
points from the stat specified by the attack devotion, regained at 1
point per day. Note that this only occurs as a result of the attack
that takes the targets total below this threshold, and not for any
subsequent attacks. If a defending psionic is taken from a positive
PSP total to below -#dSTAT in a single attack, then max(1,3d6+AN-DN)
point are lost from dSTAT. If the stat affected is wisdom,
intelligence or charisma, then this reduction can affect their PSP
total until the psionic has recovered. The psionic's maximum PSP's
should then be recalculated daily until then.
The maximum range of any attack is 10", for each extra 10" range add
an
extra 50% to the PSP cost.
Note: if the DM thinks attack based on some stats, such as strength
or constitution, are just silly, then they may disallow them.
Defence devotion (Telepathy)
~~~~~~~~~~~~~~~~~~~~~~~~~~~
DN: 1-2 Mind Blank, 3-4 Thought Shield, 5-6 Mind Bar,
7-8 Intellect Fortress, 9-10 Tower of Iron Will.
Power Score Any one stat, +20
Initial Cost DN
Maintenance na
Range 0", but see below.
Preparation time 0
Area of Effect DN' radius.
Prerequisites maximum DN is equal to level.
Initiative modifier -10
There are six different defence forms, one for each character
statistic. Each must be acquired as a separate power by the psionic.
If a psionic defends with the devotion that uses the same stat as an
attacking psionics attack devotion, they are immume from being either
stunned or suffering stat drain due to that attack.
If attacker fails by 5, the defender can either locate the attacker
("it's that guy!"), or determine the attack form used.
Defence modes operate almost automatically (power score modifier +20)
and instantaneously (initiative -10), so only rarely is a check
needed. Operation of a psionic defense does not interfere with
defending in melee combat.
The defence can be extended to cover other creatures, but the
strength (DN) falls off at -1 per 1 foot distance from the psionic.
In addition, the defence for others has its own PSP cost. For
example, Boris the level 10 psionic is running a Mind Bar (6), and
extends his defence to cover Ivan. Ivan is standing only 2 feet away
from Boris, and is therefore covered by a Thought Shield (4). To keep
this defence up for one round, Boris must pay 6+4=10 PSP's.
Psionic defences also affect the chances of mind affecting or mind
reading spells being successfully cast on the protected individuals -
who gain a bonus to their saving throws of +2xDN. In addition, if the
spell normally has no save, then a save is possible - but the number
required is 21.
Note: if the DM thinks defences based on some stats, such as strength
or constitution, are just silly, then they may disallow them.
My homepage
Date=20040523 Author=P.Kinsler Created=1992-ish
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